WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025© WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025© WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025© WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025©
WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025© WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025© WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025© WIDEAWAKESTUDIOS™ — MULTIDISCIPLINARY CREATIVE STUDIO — 2025©
3D
+
Sport Art Direction
+
CGI Experimentation
+
NFL
+
3D
+
Sport Art Direction
+
CGI Experimentation
+
NFL
+
3D
+
Sport Art Direction
+
CGI Experimentation
+
NFL
+
3D
+
Sport Art Direction
+
CGI Experimentation
+
NFL MOTION R/D
NFL
The NFL served as the subject for this motion design R&D exercise, exploring impact dynamics through simulation-based workflows in Cinema 4D. We combined cloth simulations with impact colliders to generate the core interaction, where a solid metallic football strikes a grass plane and creates a meteoric impact crater upon contact. The setup allowed us to treat the football as a physics object with real mass and force, translating the violence of collision into deformed geometry. All renders were executed in Redshift, emphasizing material response and surface detail as the turf reacts to impact. This exploratory work examines how we can push sports motion design beyond traditional graphic treatments, using simulation to create moments that feel physically grounded while remaining visually hyperreal.
LA (US)
2025
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NFL MOTION R/D
3D
The NFL served as the subject for this motion design R&D exercise, exploring impact dynamics through simulation-based workflows in Cinema 4D. We combined cloth simulations with impact colliders to generate the core interaction, where a solid metallic football strikes a grass plane and creates a meteoric impact crater upon contact. The setup allowed us to treat the football as a physics object with real mass and force, translating the violence of collision into deformed geometry. All renders were executed in Redshift, emphasizing material response and surface detail as the turf reacts to impact. This exploratory work examines how we can push sports motion design beyond traditional graphic treatments, using simulation to create moments that feel physically grounded while remaining visually hyperreal.
World Clock
London (UK)
00:00
GMT+0
New York (US)
00:00
GMT-5
Lagos (NI)
00:00
GMT+1